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The Slime-n-Dine! Hub (7)

But before you get into adventuring, why don't you use your hard-earned cash and take a stroll around the town!

Here we see all the buildings in town, but notice the 2 empty plots of land? I actually had a system where you would expand the town once you had enough money, and you could choose the next buildings to be built! The options would include a Dojo, an Embassy, a Mausoleum, and a Wildlife Sanctuary, each with a specific and unique function!

The Smithy, run by the amicable and polite Anne! A Forge Golem who makes her goods directly within her oven-abdomen, there exist none as skilled as she! She would buy armor, weapons, or tools from you for scrap, sell you those same things, she could craft you unique weapons made from materials gathered on adventures (which would have unique effects but would cost quite a lot), or even smelt down a material to imbue your current gear with a special effect! However, Anne does not control what effect imbuing gives and it can't be undone (for instance, combining a sword and lava could make it deal fire damage with its blade, or it could make the hilt impossibly hot and deal damage to the weilder), so be careful!

The Allchurch, run by Father Patience Forget-Not-the-Gods. This small yet devoted man is an Everypriest, a member of the Infinite Heavens Coalition (a centralized alliance of every religion in the world, which is as difficult to run as you'd imagine). This is the most successful outpost of the IHC in the world, mostly because all the gods stop bickering just so they can mess with Father Patience. They forced him to wear that big metal cast because they think it's funny to see him trip and bang around. Though it doesn't make any of the gods rituals any less conflicting! He's able to offer you resurrections, reincarnations, remove curses, and even offer you council with any god there is (though you have to produce the required items for the offerings of said specific god).

The Crystal Clearance Forch-Inn, run by Sybil. A cheerful and gossip and flirt, this poltergeist possesses a Cootie Catcher to bring you your future, now. She can offer you a night at the inn (which is useful for gossip), she can give you a Tarot reading (an individual temporary buff out of 22 possible results that lasts until the next Long Rest), a Crystal Ball reading (a party-wide buff of either Weal or Woe that lasts until the next Long Rest), or give you a run on the Cootie Catcher (mostly just for fun, but who knows...?)!



Le Marche Noir, run by Mountebank and Flim-Flam. These 2 mimics are in the charge of the black market and can get you various items of dubious natures. They can find you specific magic items for double the price (though it could take a while to find), go snooping for info like a PI, or appraise a magic item to tell you the price and any magical properties or curses they may have. And they have a randomized assortment of trinkets for sale, too. Just don't read the fine print.

A Fountain in the middle of the town. Old and decrepit, legend says that if you toss a coin in...

Juturna, Goddess of the Fountain. Nobody's given any offerings in so long, even just a simple coin toss makes her whole year! She can be summoned with an offering from any spring, fountain, or well and provide a safe shelter for a Long Rest. She also offers gambling, with a 25% chance to increase your offerings by 1.5x, a 10% chance to double it, and a 65% of nothing. She also handles any renovations or expansions of the Plaza. She's also pissed at Father Patience and the other gods for forgetting about her, and incredibly insecure about being forgotten.

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